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Concepting

Concepting

Concepting

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  • We brainstormed concepts with a focus on ease of development and the skills that members in the team wanted to develop.

  • After the final concepts were chosen, we took time in development to test each for viability, feasibility, and desirability. From this, we chose the final concept to expand further in this phase.

Concept Prototypes

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  • I assisted in the creation of basic prototypes to convey the early concepts spawned during concepting and test them for desirability.

  • Prototypes were rapidly built in Unity based on the concept art. 

  • Due to the coronavirus pandemic, we were unable to do paper prototype testing. We aimed to get a digital prototype done as soon as possible for playtesting purposes.

Early Concept Art

Pre-Production

Production

Tile System

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​​I created the tiles system that allows players to see where they can move, attack and be damaged.

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The prototype was made to be modular enough to work with future systems and then iterated upon.  We chose this method because we wanted the player to have a clear and simple overview of the playspace. The goal of the system was to indicate the possible actions of the player and their effects.

Tile Highlight Examples

Unit System

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​I created the unit system that allows players use units in order to spread their territory.

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I created the unit system to be as modular as possible due to the high possibility of needing to alter the unit system throughout development due to the changes in their design. In the final version of the game, a unit can move within it's movement speed, convert terrain with their attacks, be damaged by enemy units and die if it is not on its own terrain.

Unit Iteration and Examples

UI/UX Design

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​I worked and focused on the user experience of the game to make the best player experience possible. 

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During this project, I was responsible for the in-game UI of our game. Maintaining close communication with different variations and constantly iterating upon ideas together improved the overall quality.

UI iterations

Steamworks​

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I learned how to work with Steamworks in order to upload and distribute the game on Steam.  I assisted in managing the look of the store page, providing  the store assets and requesting store assets whenever they were needed.

Production
steamworks_logo.png
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