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BHVR

 

Game Developer Intern

Team Size: 8-10

February 2021 - June 2021

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BHVR is a VR Safety & Emergency Response (BHV) training in collaboration with B&V Partners in Veiligheid.  The training focusses on training dangerous situations in a safe, virtual environment developed in Unreal Engine 4 with Unreal's blueprint system.

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Game Developer Responsibilities

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  • Participating in design of projects

  • Programming gameplay features for a networked environment through Unreal's blueprint system

  • Implementation of assets in Unreal Engine

  • Close collaboration with developers of other specializations

  • Playtesting and iterating over existing features. Number tweaking adjusting level layouts etc. 

Bog Lord

 

Technical Designer

Team Size: 4

September 2020 - January 2021

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Bog Lord is a casual turn-based strategy game about commanding monstrous units and conquering terrain. Outsmart your friends in short local multiplayer matches and claim victory in the struggle between the chaotic bog and deathly fowl. It is developed  in Unity 2020 using C# 

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Technical Designer Responsibilities

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  • Helping designers and artists create and manage C# scripts.

  • Developing the base, laying out and building core gameplay features designed to be created in the production phase.

  • Collaborating with artists to implement models, animations, lighting and material animations for players, and UI.

  • Working with the programming team to increase overall game performance and compatibility 

  • Designing and iterating on the  UI  to reduce cognitive load on the player and improve user experience.

  • Worked with Steamworks to upload and distribute builds to Steam.

Spellbound Spire

 

Technical Designer, Lead Designer

Team Size: 23

September 2019 - July 2020

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Spellbound Spire is being developed for Breda University of Applied Sciences as a  student project. Spellbound Spire is a VR exploration game with a focus on room-scale movement through non-euclidean techniques. It is developed for the HTC Vive and Oculus, with support for the Rift S, Cosmos and Index in Unity 2019 using C#

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Technical Designer Responsibilities

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  • Helping designers and artists create and manage C# scripts.

  • Developing the base, laying out and building core gameplay features designed to be created in the production phase.

  • Working with the design team to plan core features planned for the vertical and horizontal slice.

  • Collaborating with artists to implement models, animations, lighting and material animations for players, and UI.

  • Working with the programming team to increase overall game performance and compatibility 

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Lead Designer Responsibilities

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  • Working with Project lead and Team leads to scope out features for time and game impact.

  • Manage and represent the design team when conversing with Project lead, Team leads, and Stakeholders.

  • Translate client feedback and requirements into actionable change.

Notebook Detective

 

Technical Designer

Team Size: 21

March 2019 - June 2019

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Notebook Detective was developed for Breda University of Applied Sciences as a  student project.  It is a first-person detective game set in the prohibition with a noir atmosphere and, point/Click gameplay updated for the modern-day developed in Unreal Engine 4 with Unreal's blueprint system.

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Technical Designer Responsibilities

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  • Developing tools for designers easily to tweak values and interact with game properties without programmer help.

  • Working with the design team to plan core features planned for Vertical Slice.

  • Developing the base, laying out and building core gameplay features designed to be created in the production phase.

  • Helping translate and scope out design needs into programming workload and time.

  • Helping designers and artists create and manage blueprints.

  • Playtesting and iterating over existing features. Number tweaking adjusting level layouts etc. 

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