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Turn Based System

 

Developer

December 2021 - March 2022

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After playing a lot of Darkest Dungeon 2 I was interested in making my own turn based combat system. The project was worked on in bursts due to outside factors, but I still wanted to show the current state.

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Developer Responsibilities

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  • Working with C++ and Unreal Blueprinting in Unreal Engine 4.

  • Developing gameplay features including  initiating battle, battlefield arena, and abilities.

  • Designing gameplay abilities that  the player can utilize.

  • Creating a user interface to inform the player  on their actions

Sherlock Holmes Text Adventure

 

Developer

November 2021 - December 2021

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A text adventure in C# WinForms based on the Sherlock Holmes consulting detective board game.

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Developer Responsibilities

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  • Working with C#

  • Converting the  Sherlock Holmes board game  to work in this style of game.

  • Picking up and learning how to work with WinForms to create the program.

  • Create an example case to showcase the program.

  • Allowing players to easily  the game files to create new cases.

Tower Defense

 

Technical Designer

September 2021 - October 2021

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Tower Defense is a small project one month  with the focus of improving my C++ programming skills in Unreal Engine 4. 

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Technical Designer Responsibilities

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  • Working with C++ and Unreal Blueprinting in Unreal Engine 4.

  • Developing gameplay features including towers placement,  enemy combat and  wave spawners.

  • Designing and balancing towers and enemies for the core gameplay

  • Creating tower placements across the levels.

  • General QA to ensure gameplay stability and game flow.   

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